Short SR25SD time trial inspired by SOCOM I/II (Zipper Interactive) on the PS2.

Coded with Fable 5 to prototype reproducing the distinctive, fuzzy aura and signature visual atmosphere of the original games. Simulation was developed with a single prompt, while post-processing was iterated afterwards. 

Concrete Rain utilizes a 60 Hz fixed timestep; frames are rendered at half resolution, alternating between even and odd rows of pixels each frame. Even rows are smeared upwards while odd rows are blurred down into the empty, vertically adjacent pixels. Each frame is blurred into the next with a distance-based opacity/strength variable. 

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